How to play
How to play Zip Game on LinkedIn
LinkedIn Zip is one path through a grid. To play Zip, start on 1, visit every number in order, fill every cell on the way and never cross a wall. Reach the last number with no cell left empty and the puzzle is solved.
- One puzzle a day
- Resets at midnight Pacific
- Free on LinkedIn
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LinkedIn Zip is a daily logic puzzle: draw one continuous path that visits the numbered cells in order and fills every cell of the grid, without crossing a wall. There is one new puzzle a day, the same for every player.
Zip rules
- ✓ Right
Numbers in order
The path starts on 1 and passes 2, 3 and on, in that order, to the last number.
- ✗ Not allowed
Every cell, once
Reaching the last number is not enough: every cell of the grid is part of the path, once.
- ✗ Not allowed
Never through a wall
A thick line between two cells is a wall. The path goes round it, never through it.
- ✗ Not allowed
Straight moves only
Up, down, left or right, one cell at a time. Never diagonally, and never back over the path.
From the puzzle to the answer
LinkedIn Zip #546, step by step. Every puzzle's steps are on its card in the archive.
The puzzle, as it is given
Halfway: 7 of 13 steps
Solved
Where to play Zip on LinkedIn, and the controls
- Open linkedin.com/games/zip, or search for Zip in the LinkedIn app.
- Press on 1 and drag through the cells. Lifting your finger keeps the path.
- Undo a move, clear the grid, or ask for a hint: it takes the path back to its first mistake and shows the next step.
- Solved it? LinkedIn shows your time, and you can send the puzzle to a connection as a Zip invite: they get the same board and try to beat your time.
Zip tips that solve it faster
Start from the corners
A corner cell has two neighbours, so the path must come in through one and leave through the other. Corners and edges fix the first moves.
Follow the walls
A cell boxed in by walls has even fewer ways in and out. Those cells decide the route before the open middle does.
Work back from the end
The path has to end on the last number, so the cells around it come last. Walking back from it often shows the only way in.
Never cut the grid in two
If a move leaves cells the path can no longer reach, it is wrong, even with every number still ahead.